Through lectures, case-study presentations and panels with established authors, producers and notable interaction design experts, the participants will become familiar with the new challenges and opportunities that digital storytelling is promoting into the film and audiovisual creative industry (virtual reality, augmented reality, videogames etc.). The workshop is also project-oriented: over the five-day workshop participants enrolling with a project will apply the skills and methods while they are learning them in the practical development of a working-concept for a nonfiction project developing a non-linear storytelling and intending to integrate extensively, at different stages of the project, the new potential of digital technologies, an active user participation, and/or a transmedia approach across multiple media, in particular through the web, tablets, smartphones, live events etc.
Through a Development Lab – featuring project-led group work, personalized coaching and a final pitch session – the key elements of the participants’ projects will be discussed with the trainers, experts, and European decision makers, getting the best advantage in terms of content development, planning of the audience experience, interaction design, funding strategy and professional networking. Participants will thus be accompanied in the definition and refining of a first proof of concept which will be able to be professionally put into further development or pre-production.
id w / interactive documentary workshop is supported by the Swiss Federal Office of Culture and Media Desk Suisse.
Notes on Blindness: Into Darkness
Speaker: Lili Blumers (ARTE, F)
An immersive virtual reality project based on John Hull’s sensory and psychological experience of blindness
Speaker: Wojciech Pazdur (The Farm 51, PL)
A virtual tour showing the aftermath of the biggest environmental disaster caused by humans, combining video games with educational and movie narrative software
Forced From Home
Speaker: William D. McMaster (VISUALISE, UK)
A 360° video documentary to give displaced people a voice and create a humanising connection with viewers
The last two years have seen the explosion of VR in most media industries: games, marketing and entertainment being at the forefront. Some will debate if “experiencing reality” is possible through headsets, and even ethical, others will see in this medium the chance to touch the public at a very instinctive and emotional level. A curse or an opportunity? In this panel, we will explore what VR really brings to the table for documentary makers. What are the five-year trends, factual teleportation, multiple players, maybe sensory learning? Come to expand your documentary reality, and join the debate.
In English | Open to the public
Colombière Grande Salle
Case studies: Su 23 April 2017 – 14:30 - 15:45
Discussion: Su 23 April 2017 – 16:00 - 17:30
Sandra Gaudenzi, i-Docs Co-director (UK)
Lili Blumers, Commissioning editor, ARTE Web Department (F)
Wojciech Pazdur, The Farm 51 (PL)
William D. McMaster, VISUALISE (UK)
The workshop aims to enable Swiss and international professionals to seize the opportunities and challenges of the currently unfolding audiovisual trends by equipping its participants with precise, comprehensive and practical skills and knowledge in developing, producing, financing and distributing interactive documentaries and transmedia nonfiction projects.
Château de Bossey
Sa 22 - We 26 April 2017 | idw Workshop